Yet another FPS blueprint tutorial

akalovemaker,

Found it. In your MM_Controls -> GetActionKey, you were coming off of the Branch from the False and going back to the Brea in ForEachLoopWithBreak. You need to disconnect that and connect the True output on the Branch to that.

The sound thing is kicking my butt. I swear it worked before. I disconnected all the children from the master then when I reloaded they all went away. Ugh. So have them back in and just default master to level ‘1’ so it is full volume, and reconnected. And took it off the settings page. So you can set the others. Kinda annoying it effects the others like that. Gonna keep searching and try to figure it out.