Hello, I have a very odd issue.
Also odd, and important to note: nobody else on my team is having this issue.
We are using 4.26 (source build). Our project is C++ and Blueprints. My machine is an AMD 3900X with a GeForce RTX 2060 Super, driver version 471.96 (latest at time of writing), Windows 10.
I can play any level of our game in editor and there are no issues. But if I Shift-F1 and click “Eject” to fly around the level, the entire PIE viewport gets a yellow tint that obscures the entire scene.
PIE Gameplay
Shift-F1 and press Eject
And if I click randomly on the screen and pick geometry, it changes to this:
This makes it very difficult to view debug info, move objects on the fly, etc.
This only happens to the perspective view; orthographic views render correctly.
There are many static meshes in the scene, so if I turn off Static Meshes under Show, those all stop drawing, but anything that still draws has this color:
I have tried everything I can think of, toggling all the Show settings off, deleting post processing effects, deleting lights, deleting everything (as long as there is anything rendering, it is rendered this color). It won’t go away.
We recently upgraded to 4.26, but I had the same problem when with 4.21.
Does anybody have a clue?
Thanks!