Hi,
Why the Yaw is not replicated in this code its working only on the listen server and standalone, is there any way to get the yaw value ?
FRotator AShooterCharacter::GetAimOffsets() const
{
const FVector AimDirWS = GetBaseAimRotation().Vector();
const FVector AimDirLS = ActorToWorld().InverseTransformVectorNoScale(AimDirWS);
const FRotator AimRotLS = AimDirLS.Rotation();
return AimRotLS;
}
Thanks,