Hi all,
Hello @VictorLerp
as there are some work around found to make SteamXR working on MacOS (in Windows virtual machines via Parallels / VMware Fusion), it would be great if Epic would find a way to make it “Normally” accessible and improve XR support of UE5 on MacOS.
Please check out this:
How to run SteamVR on Apple Silicon
Windows SteamVR is now possible on Apple Silicon!
And this (to get an impression of the Performance):
Half-Life: Alyx Apple Silicon Mod | M4 Gameplay…
This would be super-great to get at least some XR running on Apple Dev Machines (especially with the AppleVision Pro UE5 Support released last week), so cross-platform XR prototyping & development could be done on one machine.
Thank you so much!