XML in unreal engine

Hi,

I am trying to create a kind of database via XML files and was glad that unreal had the a XML Library. However, while I can read the files I am having difficulty in generating XML content to save. There arent any setters described on the documentation and as such, I cant seem to understand how to do it…

Can anyone help me?

Have you checked this out:LE Xml Parser in Code Plugins - UE Marketplace

Video that also explains it… Maybe this will work for you…?

Thank you for your answer, but I`m trying to understand how to do it using the resources already available on the engine.

Maybe you can check this out:

Any XML operation you can imagine. Both bp and c++ support.