Summary
I keep getting this “xhr.504” error when trying to publish my map. I tried googling it but came up with nothing…What am I doing wrong? Been trying to publish for 6 months at this point…
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Publishing
Steps to Reproduce
Create Map
Try Publishing
Expected Result
I was expecting it to just work and publish my map.
Observed Result
I got this xhr.504 error as the result. Tried re-publishing and also restarting my PC multiple times.
Platform(s)
PC
Island Code
1875-7199-1762
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Hey TheSaltyVet-TV,
The Private Version Validation needs to have all green ticks.
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Im just confused I guess. I have no errors when I save the map, just when trying to upload…I worked hundreds of hours on this and I dont want to have to scrap it..
Can you post your Project Size window ?
The download size may hurt a little, but depending on how far over you are, you might have to drop some custom content.
Memory usage, reducing the download size should help a little here, the world streaming is designed to handle this and reducing the loading range and cell size should get it under, worst case scenario is having to reduce the actor count in an area or moving densely packed POI’s apart.
Asset Status, need more info, but just a little bit more work
Check-in Changes and make a Snapshot so you can always return to the map at how it is at this point in time.
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I sure can! Here it is. From what I can tell, it should be totally fine right?
Or does this have something to do with it? I dont want to hit rebuild because I am afraid of the chance it will absolutely ruin my map…
Once you do a check in changes, it creates a snapshot and saves everything in your project online.
Even if your PC dies, you will be able to restore the snapshot and get your entire map back to how it was when you made the snapshot.
I have made about 240+ snapshots on my current project, checking in at least once a day.
The landscape rebuild should be fine and won’t change any landscape detailing, I think it just recalculates the collision mesh or something, but if you make the online backup, you’ll be safe.
The Project size looks OK, everythings under…
Lets sort your memory calculation out and go from there
I assume you have World Streaming enabled, in World Settings what Cell Size and Loading Range are you using ?
When you launch a session move around a bit and see the different memory counts in different areas, move far away from everything until your memory thermometer goes as low as its going to get, how much is it at ?
Find your area of highest memory usage, usually near centre, how much is that ?
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Here is the streaming thing, I just enabled it.
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This is also my current memory useage in game.
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OK, that looks cool,
it does look like you have enough fog to not need HLODs
Are you getting any popups of buildings when they get into the loading range ?
If you are and need them to fade off into the distance a bit more, then you’ll need to build HLODs
If not, go ahead and start a Memory Calculation
Before you do a Memory Calculation it might be a good idea to do a Validate Project, access it via the menu in the 3 dots next to Launch Session, it will take a while maybe 10 minutes or so
If all is well Launch the Memory Calculation via the Project drop down menu.