Xgen groom import - location are wrong

hello, im importing a groom from xgen but everytime I do the groom is offsetted and doesnt line up. I know xgen imports the groom y up into unreal so the rotation will be off but even after correcting that rotation the groom is still of. I exported the head model adn groom out of unreal to see if it was import issue but everything lines up correct (see picture below) so its an issue inside of unreal. Does anyone know how to fix this?

Unreal:

Groom in blender (everything lines up):

Hello there @Yaboiidaequan!

Considering your asset looks alligned and correct in Blender, even after the export, then I think your groom file should be fine. The offset is happening on UE side, either during import, or when you attempted to adjust the offset. Consider that any corrections applied manualy might end up fighting with the binding, try zeroing out everything, just to make sure.

If the issue persists, then the best approach would be to review the pipeline, and ensure that the asset, it’s parameters, and the transfer process between platforms, are in order. To do so, I suggest checking out the community guide below: