Is there any particular color you’re wondering about, or just the overall tone?
If it’s the latter, I just bumped up the contrast and saturation slightly in the postprocess volume, and tinted the shadow a bit (these settings are found in the Film category of the PPV).
Shadow tinting is an old trick: since my foreground object is bright yellow/orange-ish, the best possible contrast color to go with that is some complementary dash of blue, so I made the shadows a lot more blue than they should be.
The blur is just motion blur, and lots of it (Amount: 1.0, Max: 100).
I must however stress that none of these clips are intended to look good in any way, since I’m focused on prototyping the functionality. Proper models, textures and environments will come later. So any particular qualities you may be perceiving are purely by chance and the direct result of me spending maybe ten minutes on some “clickety-click… OK, that’ll do for now.”
…and, of course, the general awesomeness of the UE4 rendering and postprocessing system, which can make even ugly stuff look kind of decent!