I’m working solo on a game project that I started designing (on paper) way back in 2007(!).
The time has come to start implementing some prototypes, and it seems UE4 works really well for me, because I’ve made more progress in the last couple of weeks than I have done over the last 7 years…
Xenomata UGV is a project involving remote-controlled unmanned ground vehicles. It’s a single player deal with elements of tactics, exploration, horror and quite possibly a lot of techno-babble, but most importantly a few fairly unusual mechanics. More details to follow as features gradually reach a state that’s decent enough to merit a new post in this thread.
Current state: Vehicle chassis prototype done and working well.
Watch the results here:
The main challenge now will be resisting the urge to build a proper good-looking model for the UGV… Hopefully I’ll move on right away and deal with more important framework matters instead.
So, watch this space for updates in the near future. It’s going to be a long, long, looooong ride.
Did I mention that this will take a very long time?