I see that 4.19.2 should be able to do managed signing with Xcode. So I create a new AR handheld project, complete defaults. When I go to build I get:
LogPlayLevel: Code Signing Error: Provisioning profile “iOS Team Provisioning Profile: *” is Xcode managed, but signing settings require a manually managed profile.
LogPlayLevel: Code Signing Error: Code signing is required for product type ‘Application’ in SDK ‘iOS 11.3’
LogPlayLevel: ** BUILD FAILED **
LogPlayLevel: The following build commands failed:
LogPlayLevel: Check dependencies
LogPlayLevel: (1 failure)
Xcode is logged in with my developer credentials. Project settings show as green my Provisioning profile and iphone developer certificate. I’m wondering where to start debugging, it this Xcode problem or just UE?