I built a project in Windows. I’m trying to test that project on iOS. I have a C++ plugin in my project. It is tested as fully functional and working on Windows and Android.
Building the iOS target in Windows complains about a missing project file. Other answers indicate that I must build this project in OSX / Xcode
So, I’m on a mac OSX 10.11.5, I installed Xcode 7.3, Unreal Editor 4.11.2, and copied my windows project.
- Double clicking my uproject prompts me to build binaries. I say yes, it builds for a bit, fails and then promptly hides the log I need to solve that problem.
- ??How do I access that log?? It is not in the ./Saved/Logs subfolder
- The next popup says “XXXX could not be compiled. Try rebuilding from source manually”
- ??How do I do that??
Basically, I need step zero. How do I load this project into Xcode? How do I see the compile output so that I can actually discover and fix whatever my compile issue is?
Trying to load the project from the Unreal Launcher simply repeats the errors above.