I have experienced a strange bug in UE4.27 where replicating a blueprint transform via COND_InitialOnly is zeroing out the X component of the scale ONLY on Android builds.
The location, rotation and other scale components are correct, but the X component is always 0.
Its correct on the windows server, its correct on windows clients, but only on Android clients X scale is 0.
This is 100% reproducible for every COND_InitialOnly transform in my project