Wrong texture mip level loaded

Hello. I have noticed a weird issue. When I load my project (or when I run a packaged game), my trees billboard texture is very “low-res”, and it will stay like that until I will get very close. And now the most interesting part… When I go back with the camera, billboard textures are fixed, and they look, like they should. I have 2 materials on my trees. One is bark, and the second one is leafs material (billboard textures are “baked” onto leafs texture).

What is wrong with those mips?

I found the solution some time ago. “Global Force Resident Mip Levels” in textures options is what you need to enable to fix it. Don’t do this with every texture though, because it is not free in case of performance.