Hello. I have noticed a weird issue. When I load my project (or when I run a packaged game), my trees billboard texture is very “low-res”, and it will stay like that until I will get very close. And now the most interesting part… When I go back with the camera, billboard textures are fixed, and they look, like they should. I have 2 materials on my trees. One is bark, and the second one is leafs material (billboard textures are “baked” onto leafs texture).
What is wrong with those mips?