Wrong output from world aligned texture in post process material

Hi everyone,

Faced one problem with world aligned texture placed in post process material. XYZ output gives result shown on screenshot.Seems like only Z axis is projected. Is there is something I am missing in setup?

Tested in clear project. Same result on 4.11 version.

Thank you for suggestion, Luos.
Still got same effect even without absolute world position node. World aligned texture works fine if it’s used in surface material, got problem only in post process material.

You dont need a absolute world position, as thats already inside the world aligned texture material function.

works fine for me on 4.11 and 4.12 though.

I have the same problem, and I cannot find the solution, no matter how I try. Does anyone know how to get rid of the stretching when using WP?

WolrdAlignedTexture node uses vertex normal by default to blend between projections. As you’ve probably guessed, there is no vertex normal data available in post-process, so you should plug in something into WorldSpaceNormal slot, probably something like SceneTexture:WorldNormal.

thank you, i used WolrdAlignedTexture with sceene texture and it works like a charm!!!