Hey everyone, I just had this problem after i opened my project. When i try to open a specific level all meshes that I have on it are using wrong materials, and every time i reopen the same level the materials are different but again wrong… There is definitely something wrong with this level but I’ve done so much work on it’s blueprint and I don’t want do delete it… Does anyone know how to fix this?
For those who are having this problem too, I found out that the problem was the skylight. I don’t know how and why this affects materials on meshes but enabling real time capture on skylight fixes the problem…
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