Hey xlar8or,
I am happy to download and test user’s projects, but only if the case is extreme and is considered a bug or a crash. Generally we would like to avoid solving issues for users, and instead guide users the correct location to look, in order to find the answer for themselves. This way you can learn first hand and retain the solution to your issue better.
With that in mind, I did download and test your issue again. As mentioned earlier, the issue you are seeing is going to come down to the settings within the light actor itself.
Shadow Bias - Hood Mesh
I managed to get the light bleed correct by setting the ‘Shadow Bias’ to 0.2 and moving the mesh up away from the floor. You are getting some lighting on your characters face because of some of the indirect light bounces from the floor.
Thank you,