Just wondering if there is a possibility of writing lens shaders to add distortion onto a camera, instead of on a material in the Materials Editor. I noticed that most of the information out there is mainly about applying distortion values to materials and I’m just curious if anyone out there has tried or knows that it is possible to write a script for the camera instead?
im facing the same problem i hope someone from UE can at least reply to us, and just say its not possible or we dont know when we are going to implement it, anything… To me this looks like a one way street i cant say im satisfied with support…
Here are some examples so they could understand how disp lens works
im facing the same problem i hope someone from UE can at least reply to us, and just say its not possible or we dont know when we are going to implement it, anything… To me this looks like a one way street i cant say im satisfied with support…
Here are some examples so they could understand how disp lens works