Reference ID
087ac963-4513-30c0-91b3-dd987df290af
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Summary
World Position Offset Materials don’t work inside Fortnite Blueprints; BP_Prop, BP_StaticMesh
Steps to Reproduce
- Create a New Material
- Add a Constant 3 Node with a Z value of 100
- Plug Constant 3 Node into WPO node on Material
- Add Cube Shape Actor to Scene and Apply Material
- Create a New BP_Actor
- Set Static Mesh Component to Cube
- Set Allow Custom Material and Apply WPO Material
- Compile and Drag Actor into Scene next to Cube Shape Actor from earlier
Expected Result
Both Actors should render the cube with an offset of 100 units in Z axis
Observed Result
Only the Standard Cube Shape (Static Mesh) renders the cube with the WPO effects of the shader. The BP_Prop actor ignores the WPO effects of the shader.
Platform(s)
All