WPO Shaders not working inside Fortnite BP actors

Reference ID

087ac963-4513-30c0-91b3-dd987df290af

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Summary

World Position Offset Materials don’t work inside Fortnite Blueprints; BP_Prop, BP_StaticMesh

Steps to Reproduce

  1. Create a New Material
  2. Add a Constant 3 Node with a Z value of 100
  3. Plug Constant 3 Node into WPO node on Material
  4. Add Cube Shape Actor to Scene and Apply Material
  5. Create a New BP_Actor
  6. Set Static Mesh Component to Cube
  7. Set Allow Custom Material and Apply WPO Material
  8. Compile and Drag Actor into Scene next to Cube Shape Actor from earlier

Expected Result

Both Actors should render the cube with an offset of 100 units in Z axis

Observed Result

Only the Standard Cube Shape (Static Mesh) renders the cube with the WPO effects of the shader. The BP_Prop actor ignores the WPO effects of the shader.

Platform(s)

All