Hey everyone. I’m having an issue where I’m using the World Space Offset node in my shader to rotate around an Axis (Blue)
It works great!
Except when I turn my actor to an angle that isn’t 90 Degrees, and then the asset starts to stretch and skew…
I’ve searched for quite a bit of time, but can’t seem to figure out what the issue is.
I -think- I need to translate my local pivot point to worldspace, but after a while it keeps feeling like i’m fumbling around in the dark. Thought I would ask, Thank you!