WPO not working in PathTracing.

Hey,
I’m having this issue where My WPO Grass would go static, even when I am using the command “r.RayTracing.Geometry.StaticMeshes.WPO 1” as stated in the other posts regarding this topic in the forum.

I have nanite disabled for the grass mesh and the landscape itself.

enabling “Evaluate world position offset in Ray Tracing” option works. But I need this cvar to work so i can have wpo on landscape grass too, which doesn’t have an option like that one.

This has to be a bug, As I’ve seen that r.RayTracing.Geometry.StaticMeshes.WPO cvar seems to work for everyone else.