WPO is glitchy far from worlds Zero point

Like the title says, i am using some trees and when i place them in the level far from the zero point of the world, their WPO movement is like low frame rate/glitchy, i have other trees in my project and all of them are fine except for these particular trees. moving closer to the zero point is not a option as i am working with a very large map. i tested moving this tree to the zero point and the problem gets fixed, it animates as normal. any one have any idea why this is happening? i am on 5.5.3