Hello! I’m having a very strange bug happen in 4.26 and 4.27 where flickering black spots will appear sometimes on materials or meshes animated using world position offset. It seems to only happen in specific situations and when the camera is at a certain angle or distance. It seems to also happen only on instanced static meshes.
Anyone have any ideas what might be happening?
Visually it looks a lot like Z-fighting but that’s not it. The strangest part is that the black spots are showing the message for when you have a skydome material not covering the screen.
Here’s an image showing it on a wall of instanced static meshes animated in a pattern using WPO.