I agree! And the difference is that, I can use blueprints for 95% of the UE4 work I do, and I have the option to drop in a C++ plugin for the cases where that doesn’t cut it.
Someone who doesn’t have that option, by definition has less choice about what to do, and will obviously run into roadblocks if some problem that requires that solution would come up.
I think “scripter” is just fine as a name. “Level designer and scripter” is a proud tradition, that generally grows in one of two ways:
- learn C++ and grow into a full-featured programmer
- build fantastic game stories, and grow into a game designer