Would InCamera VFX works with easyblend projection policy?

Hi there,

In this “In-Camera VFX | Unreal Engine Documentation” documentation, Explanation was given only when used with LED screen (meaning either using “Simple” or Picp_mesh" projection policy)

I am wondering, if i use “EasyBlend” projection policy, could i still able to use InCameraVFX concepts to track my ViVeTracker?

Please Help me.

With regards