I’m trying to get stereo layer to work, but for some reason its rendering at the wrong world location, not where it should render.
I created a new actor, added an arrow and the stereo layer as a child of the arrow, so the arrow displays where it should render. Then I parented that actor to my motion controller component so that I can move it around.
The stereo layer should be exactly where the arrow is:
But when I play the game, it ends up at a different location (its the black circle):
The location where it shows up depends heavily on the world position coordinate of where the player is. The further the player moves away from the origin of the level (0/0/0) the further the stereo layer is away from where it should render.
This sounds very much like a bug in UE4, is there anyone who saw the same and maybe knows how to fix it in the code?