WorldAlingedNormal, Normal boosted?


I’m having decals on a road to fake sand dunes coming up on top of it in a desert landscape.
When I’m using WorldAlignedNormal the normal get much stronger compared to regular Textcoord or the landscape.
Is it a bug or someway to fix it?


A worldposition, component mask the R and G channels and then divide by a scalar parameter will make it for now, but strange that i cant the normals in the WorldAlignedNormal “correct”.