Hello! I am trying to improve my landscape material and avoid stretching by using WorldAlignedTexture instead of landscapecoords to apply my cliff textures.
However, my texture contains an alpha mask that I use as a heightmask and displacement map, and it seems like the WorldAlignedTexture node only takes on the RGB channels, which means that my displacement and and heightmap won’t match my texture.
Do you have any suggestions on how I can make use of alpha as well?