WorldAlignedTexture panner

I want to use Panner with WorldAlignedTexture. WorldAlignedTexture hasn’t UV pins… How can I do this? I need this to make my river by spline tools.

Thank you,

Panning textures is usually done by adding Time to the UVs X/Y components.
You’ll probably need to rebuild/modify one of the existing material functions to do so. Something like this should do it:

No. if you use world align texture you’ll have to use Object Texture which doesn’t have UVs so that graph won’t work.

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