With World Aligned Texture, the texture object I’m giving it is repeat clamped but it still repeats. I’m looking for a way to place a texture with no tile at a certain place.
I think this material functions has samplers set to shared:wrap, disregarding your settings on the texture object.
Yeh it definitely looks that way.
This still comes up when I search for this, but it’s five years old with no answer…
I wonder if you can use the texture object + worldalignedtexture node and put the alpha at 0 at a certain distance from the worldposition input?