World Widgets are too jerky and not rendering well without choosing 'Fast Anti-Aliasing'

So I have been trying to use world widgets (3D widgets) in my project with ‘Transparent’ as their blending mode. The widgets work well in Opaque and Masked mode, but start vibrating once I move in the level. The issue seems with the ‘Anti-Aliasing’ options in the project settings, now the project on which I’m working will not allow me to switch to this ‘Fast-Anti-Aliasing’ option as the other environment is affected by it, and we want to continue with the TAA. Is there any way to just change the anti-aliasing for the world widget only, or even better if there is some way to render the widget and its text better?