World tick time is too high

I have a question regarding world tick time. The game is using too much world tick time >5ms, but none of the actors have tick set to true. Does anyone know how to turn world tick off or how to optimize tick times.
Any help would be appreciated.

Hi, you can use the profiler to further split the time up.

and

and then optimize/remove what takes up most of your time.

The world tick time is not just what you execute on tick in your blueprints. If you take a look at what it consists of, you see timers, movement, blueprint logic, particle systems, animations, … If you use stat game then you see it split up a bit more. For full insight you can use the profiler.

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