Summary
When streaming is enabled, a problem related to TP movement occurs on this map. In one observed case, the player interacts with a Button Device that triggers a Rift/Teleporter. From a game logic perspective, the teleportation happens normally: events that should only occur after the player reaches the destination are triggered, such as events triggered when entering Volume Devices. This can be confirmed, for example, when the player receives an item that could only be granted after entering this volume. However, visually, the player is not moved to the correct location.
After pressing the button, the player can still move for approximately 2 seconds. Then, the character enters a freeze state, in which the game continues to run normally, but the player can no longer move in any direction. At this point, everything indicates that the game already considers the player to be at the destination, although they remain visibly stuck in the original location.
During testing, disabling streaming stopped this behavior and the bugs disappeared, reinforcing that the problem is related to streaming being enabled on this map. Most consistent cases occur when using TP to enter stages. In these cases, the problem happens almost always. The bug can also occur when returning to the lobby, but in this situation it is inconsistent and only happens a few times.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
- Enter the affected map with streaming enabled.
- Go to the doors shown in the video.
- Interact with the Button Device used to enter the door/level.
- Observe the player’s behavior immediately after the interaction.
- Verify that in many cases, the player is not visually teleported by the Rift/Teleporter.
- Even while remaining visually in the original location, the destination logic continues to execute.
- Confirm this through events linked to the destination, such as event activation upon entering Volume Devices and item receipt after this detection.
Expected Result
When interacting with the Button Device, the player should be correctly teleported through the Rift/Teleporter, both visually and logically in the game, without freezing or desynchronization.
Observed Result
When interacting with the Button Device, the player is not visually teleported. After that, they can still move for about 2 seconds and then become completely frozen, unable to walk.
Platform(s)
PC
Island Code
0113-8478-0879
Video
Additional Notes
In the tests performed, with streaming disabled, the bugs no longer occur.
The problem appears to be related to the use of TP on this specific map with streaming enabled, and not necessarily something easily reproducible on smaller maps or in simpler configurations.