As everyone knows, if you design the world in 1:1 format, but the user is sitting down in the real world, but they are standing up in the game, the game will seem “small” due to this. However, if the user stands up in the real world, then the world seems to be at scale. So, is there a way to increase / decrease the scale of the world depending on if the user is sitting down vs standing up as their avatar?
The Oculus demo scene shows this perfectly, and I would like to duplicate it, sort of. Sitting down in the game would bring the world scale smaller, and when the avatar stands up, the world would scale larger.