I am starting an RTS-game project with modular environment.
I’m wondering at what scale I should be working in the engine.
Does the scale of objects affect performence or would it not make a difference if I just scaled the entire world?
Does the distance of the camera affect the quality of the lighting and the shadows?
When the player zooms out is there some distance limit after which the rendering quality gets worse?
The same goes for zooming in. Could the rendering get worse when you zoom in closely on rather small objects?
The world will be quite large since it is part of the project that it contains natural environment as well as urban environment.
Is there any maximum distance I should use for zooming out?
Or any maximum area for the world?
I would like to avoid having to scale everything down halfway in the project and mess up Blueprints that rely on coordinates.