World position offset node not being applied when material is attached to parent of blueprint

Summary

We are trying to apply a material that follows the player’s perspective but it doesn’t seem to be working. The end result would look like it is a flat plane that is facing a direction.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Create a material
  2. Attach any texture for visual basis
  3. Attach a sprite node on the world position offset
  4. Create an append node to adjust the size of the texture
  5. Attach the append node to the XY scale of the sprite node
  6. Create a blueprint class
  7. Select building prop
  8. Attach a plane mesh with the material referenced
  9. Drag the blueprint into the world viewport
  10. Launch session
  11. Observe mesh

Expected Result

The mesh texture would face the player’s camera.

Observed Result

The mesh texture faces one direction.

Platform(s)

UEFN/PC