Summary
We are trying to apply a material that follows the player’s perspective but it doesn’t seem to be working. The end result would look like it is a flat plane that is facing a direction.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Create a material
- Attach any texture for visual basis
- Attach a sprite node on the world position offset
- Create an append node to adjust the size of the texture
- Attach the append node to the XY scale of the sprite node
- Create a blueprint class
- Select building prop
- Attach a plane mesh with the material referenced
- Drag the blueprint into the world viewport
- Launch session
- Observe mesh
Expected Result
The mesh texture would face the player’s camera.
Observed Result
The mesh texture faces one direction.
Platform(s)
UEFN/PC