Hi,
I’m trying to make a dome shaped mesh. I want to create a liquid look to it that animates rising and lowering. I’ll add onto it motion for wave like movement on top of this. I have been having a hard time getting the verts to do what I would like. Since the sides are curved I cannot just lower the whole mesh, so I’m attempting to make the top most verts flatten as it is basically squashed. The trick is that the verts below the top surface I do not what to change. The mesh has a decent amount of verts in order to do this. Also, I don’t have Max to use the vertex animation tool. To visualize it, a plane would moved down through the dome, anything above the plane would flatten down to the plane and anything below the plane wouldn’t be affected.
Thanks.