Summary
After the latest Fortnite/UEFN update, World Position Offset no longer works correctly on a creative_prop spawned at runtime when a material is applied using Verse SetMaterial.
This affects camera-facing text/materials. The same material worked before the update. The issue appears when using SpawnProp + SetMaterial. Materials that rely on World Position Offset or Sprite World Position Offset no longer face the camera correctly and remain fixed in one direction.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Create a material that uses World Position Offset for camera-facing behavior.
- For example, connect the Sprite node World Position Offset, or a camera-facing WPO material function, to the material output World Position Offset.
- Place one prop in the level with this material already assigned.
- Spawn the same type of prop at runtime using Verse SpawnProp.
- Apply the same material to the spawned creative_prop using creative_prop.SetMaterial.
- Start a session and compare the placed prop and the spawned prop.
- The placed prop applies WPO correctly, but the spawned prop with SetMaterial does not apply WPO correctly.
Expected Result
The spawned creative_prop should apply the material World Position Offset correctly after SetMaterial, the same as a prop placed in the level with the material already assigned.
Camera-facing materials should rotate or offset correctly and face the camera.
Observed Result
The prop placed in the level works correctly, but the creative_prop spawned at runtime and updated with Verse SetMaterial does not apply World Position Offset correctly.
Camera-facing text/materials remain fixed in one direction instead of facing the camera.
This worked before the latest Fortnite/UEFN update and broke after the update.
Platform(s)
Windows PC / UEFN
Island Code
6421-7628-5073
Additional Notes
This issue affects dynamically generated text props in my UEFN project. The text material uses material parameters and World Position Offset for camera-facing behavior.
The issue only started after the latest Fortnite/UEFN update. It worked correctly before the update.
Changing Face_Camera / Face_Camera_On_Axis_Only material parameters does not fix it. The issue seems related to spawned creative_props using Verse SetMaterial at runtime.