Summary
When using World Position Offset on a mesh, it tends to have a flickering and rendering issue when looking around or/and moving away/closer to/from it.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Make a World Position Offset material that has RotateAboutAxis and set it up as usual. After apply it to a simple sphere mesh or any other mesh and see how it flickers when it expands and the rendering issues.
Expected Result
When moving around it should stay as a regular mesh no matter how you look at it and not have rendering or flickering issues
Observed Result
The results I am getting is flickering when looking around the mesh and rendering issues such as the whole mesh going completely invisible.
Platform(s)
All platforms
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Video
Additional Notes
This could also be caused by bounds of the mesh which is currently not exposed and not having bDisallowNanite exposed.