World Position Offset Having Rendering And Flickering Issues

Summary

When using World Position Offset on a mesh, it tends to have a flickering and rendering issue when looking around or/and moving away/closer to/from it.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Make a World Position Offset material that has RotateAboutAxis and set it up as usual. After apply it to a simple sphere mesh or any other mesh and see how it flickers when it expands and the rendering issues.

Expected Result

When moving around it should stay as a regular mesh no matter how you look at it and not have rendering or flickering issues

Observed Result

The results I am getting is flickering when looking around the mesh and rendering issues such as the whole mesh going completely invisible.

Platform(s)

All platforms

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Additional Notes

This could also be caused by bounds of the mesh which is currently not exposed and not having bDisallowNanite exposed.

FORT-917354 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

(post deleted by author)

I have the same issue

Even set it up as two sided and it doesn’t help. I think its something to do with the original mesh that in effect doesn’t move and the line of sight to that and the moving mesh is through the material.

The main issue with it is that we dont have access to BoundsScale and sense we cant set that, the default scale is really small and causes it to unrender and be flickering from what I can see.

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