Hello! I was trying to make a material for flags, faking wind by using the World Position Offset and a normal map. I may have just set it up incorrectly, but when I zoom out and zoom back in my object starts to have these annoying grey artifacts on it.
[Here’s an example of the issue.][1]
Here’s the material:
The material is set to two sided, no tessellation. The object has enough triangles. The object does not have any overlapping vertices.