Hi, so I was watching this tutorial on Youtube about how to create water with world position offset, but for some reason it is causing a duplicate of my mesh to appear below the actual mesh, but not fully rendered. The person fixed something similar to this in the end of the video; however I tried those solutions and they didn’t work.
Here’s the [link] to the video
And a picture of my problem.
The picture is of the second attempt at the video, I went through it completely before, but this time I stopped at the world position part and that is when the problem started. So I know it is the world position.
Also here’s a picture of my blueprints for the material on the second attempt.
Please help soon
Or if you can please can you give me the link to another tutorial for a water shader that has world displacement
You should follow the Tutorial to the end he had a similar issue in the middle but at the end it was fixed. Alternativly you can check out this low Poly water Tutorial by Broad-Strokes) Jan if thats what you are going for. http://www.broad-strokes.com/2015-01/coconut-express-bonus-content-low-poly-mini-tutorials/
Good Luck and have Fun
Was there ever a solution to this? I can’t seem to see the video link in OP’s original message. I’m experiencing it in UE5.1
Edit: I found why I had that issue. May not be related. My mesh was in a blueprint and had an Overlay Material on it. When i removed it, the duplicate disappeared.