World Position Offset broken in materials

Summary

I made this little node setup that uses WPO to make these fortnite inspired zero point strands wobble. With 36.10 it broke completely in sessions, however it is fine in editor for some odd reason. (potentially the Object Scale node?)

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

view image 1

Expected Result

view image 2

Observed Result

view image 3

Platform(s)

PC

Upload an image



FORT-928429’s status has changed to ‘Ready for QA’. A member of the QA department is investigating the issue.