I tried the world partitioned navigation mesh as described in the guide World Partitioned Navigation Mesh | Unreal Engine 5.3 Documentation. However, I cannot get it to work. When I run the action build paths only a quarter of the map gets a navigation mesh (see image).
From the logs it seems like the last iteration removes the actors for the other quadrants of the map and there’s a warning I don’t know if it’s related.
[2023.09.19-19.31.58:045][ 0]LogWorldPartition: ULevel::OnLevelLoaded(FirstContinent)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2023.09.19-19.31.58:045][ 0]LogWorldPartition: Display: WorldPartition initialize started...
[2023.09.19-19.31.58:045][ 0]LogWorldPartition: UWorldPartition::Initialize : World = FirstContinent, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2023.09.19-19.31.58:130][ 0]LogContentBundle: [FirstContinent(Standalone)] Creating new contrainer.
[2023.09.19-19.31.58:130][ 0]LogWorldPartition: Display: WorldPartition initialize took 85 ms
[2023.09.19-19.31.58:150][ 0]LogNavigation: Warning: Recreating dtNavMesh instance due mismatch in number of bytes required to store serialized maxTiles (800000, 20 bits) vs calculated maxtiles (397832, 19 bits)
[2023.09.19-19.31.58:209][ 0]LogWorldPartitionNavigationDataBuilder: Starting NavigationDataBuilder
[2023.09.19-19.31.58:209][ 0]LogWorldPartitionNavigationDataBuilder: ANavigationDataChunkActor GridSize: 25600
[2023.09.19-19.31.58:209][ 0]LogWorldPartitionNavigationDataBuilder: IterativeCellSize: 409600 (16x16 navigation datachunk partition actor per loaded cell)
[2023.09.19-19.31.58:209][ 0]LogWorldPartitionNavigationDataBuilder: IterativeCellOverlapSize: 1000
[2023.09.19-19.31.58:209][ 0]LogWorldPartitionBuilder: Display: Iterative Cell Mode
[2023.09.19-19.31.58:209][ 0]LogWorldPartitionBuilder: Display: Cell Size 409600
[2023.09.19-19.31.58:209][ 0]LogWorldPartitionBuilder: Display: Cell Overlap 1000
[2023.09.19-19.31.58:210][ 0]LogWorldPartitionBuilder: Display: WorldBounds: Min X=-102400.000 Y=-102400.000 Z=-25600.000, Max X=102400.000 Y=102400.000 Z=25600.000
[2023.09.19-19.31.58:210][ 0]LogWorldPartitionBuilder: Display: Iteration Count: 4
[2023.09.19-19.31.58:210][ 0]LogWorldPartitionBuilder: Display: [1 / 4] Processing cells...
[2023.09.19-19.31.58:210][ 0]LogWorldPartitionBuilder: Verbose: Loading Bounds: Min X=-410600.000 Y=-410600.000 Z=-26600.000, Max X=1000.000 Y=1000.000 Z=26600.000
[2023.09.19-19.31.58:640][ 0]LocalizationService: Localization service is disabled
[2023.09.19-19.31.58:640][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2023.09.19-19.31.58:670][ 1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
[2023.09.19-19.31.58:684][ 1]Running Python start-up script 'C:/Program Files/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.042771 secs
[2023.09.19-19.31.58:687][ 1]LogWorldPartitionNavigationDataBuilder: Iteration 1. GenerateNavigationData for LoadedBounds IsValid=true, Min=(X=-410600.000 Y=-410600.000 Z=-26600.000), Max=(X=1000.000 Y=1000.000 Z=26600.000)
[2023.09.19-19.31.58:740][ 1]LogNavigationDataBuild: Display: UNavigationSystemV1::Build started...
[2023.09.19-19.32.10:156][ 1]LogNavigationDataBuild: Display: UNavigationSystemV1::Build total execution time: 11.42s
[2023.09.19-19.32.10:184][ 1]LogWorldPartitionNavigationDataBuilder: GenerateNavigationData finished (25 actors added).
[2023.09.19-19.32.10:186][ 1]LogWorldPartitionNavigationDataBuilder: Checking out 25 packages.
[2023.09.19-19.32.10:189][ 1]LogWorldPartitionNavigationDataBuilder: Saving 25 packages.
[2023.09.19-19.32.10:198][ 1]LogPackageLocalizationCache: Processed 46 localized package path(s) for 1 prioritized culture(s) in 0.009125 seconds
[2023.09.19-19.32.10:272][ 1]LogWorldPartitionBuilder: Display: [2 / 4] Processing cells...
[2023.09.19-19.32.10:272][ 1]LogWorldPartitionBuilder: Verbose: Loading Bounds: Min X=-1000.000 Y=-410600.000 Z=-26600.000, Max X=410600.000 Y=1000.000 Z=26600.000
[2023.09.19-19.32.10:580][ 2]LogWorldPartitionNavigationDataBuilder: Iteration 2. GenerateNavigationData for LoadedBounds IsValid=true, Min=(X=-1000.000 Y=-410600.000 Z=-26600.000), Max=(X=410600.000 Y=1000.000 Z=26600.000)
[2023.09.19-19.32.10:682][ 2]LogNavigationDataBuild: Display: UNavigationSystemV1::Build started...
[2023.09.19-19.32.22:956][ 2]LogNavigationDataBuild: Display: UNavigationSystemV1::Build total execution time: 12.27s
[2023.09.19-19.32.22:975][ 2]LogWorldPartitionNavigationDataBuilder: GenerateNavigationData finished (20 actors added).
[2023.09.19-19.32.22:977][ 2]LogWorldPartitionNavigationDataBuilder: Checking out 20 packages.
[2023.09.19-19.32.22:978][ 2]LogWorldPartitionNavigationDataBuilder: Saving 20 packages.
[2023.09.19-19.32.23:046][ 2]LogWorldPartitionBuilder: Display: [3 / 4] Processing cells...
[2023.09.19-19.32.23:046][ 2]LogWorldPartitionBuilder: Verbose: Loading Bounds: Min X=-410600.000 Y=-1000.000 Z=-26600.000, Max X=1000.000 Y=410600.000 Z=26600.000
[2023.09.19-19.32.23:356][ 3]LogWorldPartitionNavigationDataBuilder: Iteration 3. GenerateNavigationData for LoadedBounds IsValid=true, Min=(X=-410600.000 Y=-1000.000 Z=-26600.000), Max=(X=1000.000 Y=410600.000 Z=26600.000)
[2023.09.19-19.32.23:490][ 3]LogNavigationDataBuild: Display: UNavigationSystemV1::Build started...
[2023.09.19-19.32.35:349][ 3]LogNavigationDataBuild: Display: UNavigationSystemV1::Build total execution time: 11.86s
[2023.09.19-19.32.35:395][ 3]LogWorldPartitionNavigationDataBuilder: GenerateNavigationData finished (20 actors added).
[2023.09.19-19.32.35:400][ 3]LogWorldPartitionNavigationDataBuilder: Checking out 20 packages.
[2023.09.19-19.32.35:404][ 3]LogWorldPartitionNavigationDataBuilder: Saving 20 packages.
[2023.09.19-19.32.35:509][ 3]LogWorldPartitionBuilder: Display: [4 / 4] Processing cells...
[2023.09.19-19.32.35:510][ 3]LogWorldPartitionBuilder: Verbose: Loading Bounds: Min X=-1000.000 Y=-1000.000 Z=-26600.000, Max X=410600.000 Y=410600.000 Z=26600.000
[2023.09.19-19.32.35:789][ 4]LogWorldPartitionNavigationDataBuilder: Iteration 4. GenerateNavigationData for LoadedBounds IsValid=true, Min=(X=-1000.000 Y=-1000.000 Z=-26600.000), Max=(X=410600.000 Y=410600.000 Z=26600.000)
[2023.09.19-19.32.35:942][ 4]LogNavigationDataBuild: Display: UNavigationSystemV1::Build started...
[2023.09.19-19.32.47:812][ 4]LogNavigationDataBuild: Display: UNavigationSystemV1::Build total execution time: 11.87s
[2023.09.19-19.32.47:850][ 4]LogWorldPartitionNavigationDataBuilder: GenerateNavigationData finished (16 actors added).
[2023.09.19-19.32.47:852][ 4]LogWorldPartitionNavigationDataBuilder: Deleting 65 packages.
[2023.09.19-19.32.47:883][ 4]LogWorldPartitionNavigationDataBuilder: Checking out 16 packages.
[2023.09.19-19.32.47:886][ 4]LogWorldPartitionNavigationDataBuilder: Saving 16 packages.
[2023.09.19-19.32.47:980][ 4]LogWorld: UWorld::CleanupWorld for FirstContinent, bSessionEnded=true, bCleanupResources=true
[2023.09.19-19.32.47:981][ 4]LogContentBundle: [FirstContinent(Standalone)] Deleting container.
[2023.09.19-19.32.47:982][ 4]LogWorldPartitionBuilderCommandlet: Display: Execution took 49.9 sec
[2023.09.19-19.32.47:982][ 4]LogCore: Engine exit requested (reason: Commandlet WorldPartitionBuilderCommandlet_0 finished execution (result 0))
[2023.09.19-19.32.47:982][ 4]LogInit: Display:
[2023.09.19-19.32.47:982][ 4]LogInit: Display: Warning/Error Summary (Unique only)
[2023.09.19-19.32.47:983][ 4]LogInit: Display: -----------------------------------
[2023.09.19-19.32.47:983][ 4]LogInit: Display: LogNavigation: Warning: Recreating dtNavMesh instance due mismatch in number of bytes required to store serialized maxTiles (800000, 20 bits) vs calculated maxtiles (397832, 19 bits)
[2023.09.19-19.32.47:984][ 4]LogInit: Display:
[2023.09.19-19.32.47:985][ 4]LogInit: Display: Success - 0 error(s), 1 warning(s)
[2023.09.19-19.32.47:985][ 4]LogInit: Display:
Execution of commandlet took: 49.95 seconds
Anyone has any ideas of what could cause this issue and how to fix it?