Hi, I had some initial issues with tiles being culled aggressively all over the place after converting a 4.27 project. Got rid of initial culling by enabling ‘Large worlds’ in World settings.
However I’m still getting some performance issues with tiles not loading quickly when I’m right on top of them, but I might be expecting too much given this is a 16km landscape and I’m zooming around fairly high up in this testing example:
Have you testing pushing your ‘Loading range’ way up - to cover entire landscape:
