World Partition is full with bugs! Why deprecating World Composition at this stage?

@YanDaik that has always been the case. It’s by design that when a level is unloaded all of its owned actors get unloaded too. If you want to have a car in a level (each map tile is their own level at runtime) which keeps alive even after the level is unloaded you’ll need to instead spawn the car dynamically into the persistent level.

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