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World Partion, current pawn vanishes when reaching cell loading range limit
Development
Rendering
WorldPartition
,
unreal-engine
,
General
,
UE5-0
danie_grobbelaar
(danie_grobbelaar)
February 19, 2023, 12:36pm
8
Try setting the “Is Spatially Loaded” in the pawn’s blueprint to false
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