Hi. Ok so I know world partion is relatively new and not everyone is up to speed but I’ll try to make this as simple to understand as possible.
So, I set up my map, enabled world partition, set the cell loading range, made a landscape…All seems to be working, objects appear and dissapear when crossing the loading range. All good
I have a player character, and a vehicle…I climb in to the vehicle (player is attached to vehicle on entering) and I speed off in to the distance towards a test cube (for testing the cell loading range)…and the second I hit the max loading range i set…BOOM, the vehicle dissapears and the player is just sat there, static, in mid air (at the point where the player was attached to the vehicle)
Now, My immeadiate thought is that the cell loading range is somehow hooked to the original location of the player when entering the vehicle. So as I’m speeding off, even though the character mesh is attached to the vehicle…the cell loading range is still applying from where my character entered the vehicle…
Does that sound like it’s the case? And if so, of if it’s any other reason…what would be the solution?
Hopefully I tried to make this as simple as possible to understand and hopefully it will help others if they have a similar issue.
Thanks in advance for any advice