World Outliner Hidden/Visible. Not working

Continuing the discussion from World Outliner Hidden/Visible. Not working:

I compose a scene with plenty of assets and lights and some of them I need to hide from display, so I do, next time I reopen the scene to continue working on it all is visible again, so I need to start from hiding what I do not want to see in a particular setup, that is so stupid… I cannot believe my own eyes… Just have a look at how it is done in Blender and implement that here. Thank you so much in advance, great Unreal.