Hey Everyone,
I am hoping to get an answer on this cause I have looked everywhere and not found anything.
I am trying to render out images form Unreal that will be getting some post work done to it and I was going to use the World Normals pass to add some shape. It was only after rendering did I realize that Translucent (glass, clear plastic) and emissive materials do not render with World Normals or Position data.
I was able to get world position data by applying custom depth to the geo and creating a custom world position pass. Sadly despite my best efforts, normals are still showing up as blank.
Does anyone know how to get World Normal data for translucent and emissive materials