Q) **I’m currently working on a scene which have some interior walls . On specifically in one mesh the world position normal is not coming properly
I’m using default megascan surface material **
If the normals are wrong on the mesh ( it’s not a material problem ), you can fix it in the engine modeller. SHIFT5, then recompute normals ( in the attributes section ).
The problem is in world normal in unreal engine … it’s not in the mesh itself and it’s not the seam… In other software it is coming correctly…
Mesh normal is fine . once again thank you for helping me…
No bro, this is geometry normal (mesh normal).
You asked to me check the mesh normal right ? that’s why I attached the mesh normal screenshot ,sorry for the confusion… thank you for your response