Q) **I’m currently working on a scene which have some interior walls . On specifically in one mesh the world position normal is not coming properly
I’m using default megascan surface material **
If someone faced the issue tell me how to solve it?
Thank you in advance…
If the normals are wrong on the mesh ( it’s not a material problem ), you can fix it in the engine modeller. SHIFT5, then recompute normals ( in the attributes section ).
No bro , it’s not mesh normal i checked already … I forgot to add the point in the question… But , thank you for your support bro… appreciate it.
i tried it blender also ,
What specifically is the problem? Is it this seam?

The problem is in world normal in unreal engine … it’s not in the mesh itself and it’s not the seam… In other software it is coming correctly…
Mesh normal is fine . once again thank you for helping me…
Sorry, I’m not getting it 
In your picture here, the world normal is correct.
No bro, this is geometry normal (mesh normal).
You asked to me check the mesh normal right ? that’s why I attached the mesh normal screenshot ,sorry for the confusion… thank you for your response
Bro , I found the solution it’s in the mesh only.
that wall vertex are messed up once I cleaned everything it got fixed … thank you for your time