World Normal

Q) **I’m currently working on a scene which have some interior walls . On specifically in one mesh the world position normal is not coming properly
I’m using default megascan surface material **

If someone faced the issue tell me how to solve it?
Thank you in advance…

If the normals are wrong on the mesh ( it’s not a material problem ), you can fix it in the engine modeller. SHIFT5, then recompute normals ( in the attributes section ).

No bro , it’s not mesh normal i checked already … I forgot to add the point in the question… But , thank you for your support bro… appreciate it.

i tried it blender also ,

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What specifically is the problem? Is it this seam?

image

The problem is in world normal in unreal engine … it’s not in the mesh itself and it’s not the seam… In other software it is coming correctly…
Mesh normal is fine . once again thank you for helping me…

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Sorry, I’m not getting it :slight_smile:

In your picture here, the world normal is correct.

No bro, this is geometry normal (mesh normal).
You asked to me check the mesh normal right ? that’s why I attached the mesh normal screenshot ,sorry for the confusion… thank you for your response

Bro , I found the solution it’s in the mesh only.
that wall vertex are messed up once I cleaned everything it got fixed … thank you for your time


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