world normal problem?

Hello Masters!

I am UE5 user.
While trying to get render, I found some huge spots on eyelid.

It looks like occlusion issue of UE 4, but it seems different .

Do you guys have any idea about this?

image

  • Here is a screenshot showing world normal issue on eyelid

Thank you.

Hi there @desaicx. Hope you’re well :slight_smile:

This topic has been moved from International to Rendering.

When posting, please review the categories to ensure your topic is posted in the most relevant space.

Thanks and happy developing! :smiley: